Malcolm Grech
Malta-based developer building software and interactive systems across Unity, Unreal Engine, AI, tooling, web technologies, and production support. My work sits between practical engineering and player-facing experience: shipping reliable features, debugging gameplay and UI flows, creating internal tools, supporting analytics, and turning prototypes or research ideas into clear, usable products.
At a glance
Experience
Current and past roles, summarized first. Click to reveal the detail smoothly.
Exient
Junior Game Developer, April 2024 to present. General Unity engineering, feature development, bug fixing, art/design support, gameplay tuning, and front-end analytics.
Sperasoft
Gameplay Engineering Intern, November 2023 to February 2024. AAA Unreal Engine development, tools, project structure, team practices, and pre-alpha support.
LeoVegas Group
Project Developer, July to September 2023. Designed, developed, and deployed an internal Unity security-awareness game.
MTCP
Information Management Unit student worker, July 2020 to October 2021. AI research, chatbot deployment, IT support, and internal support workflow improvement.
Projects and Research
Portfolio work is grouped by outcome, with thesis research highlighted first. Click to reveal research and broader project context.
Academic Research
Academic research is anchored by two thesis projects. My MSc thesis, The Effects of Map Features in RTS Gameplay, investigates how measurable RTS map features such as path structure, choke points, base exits, symmetry, and resource safety can bias matches toward different MicroRTS agent strategies through evolved map datasets and quantitative analysis. My BSc thesis, Tracing Historical Paths, designed an intelligent AR tour guide that combined preference-aware pathfinding, a recommender system, and augmented-reality navigation cues to create more personalized heritage journeys instead of always defaulting to the shortest route.
Applied Software
Internal security-awareness game, AI chatbot research and implementation, Unity prototypes, analytics work, and production support across shipped and in-development products.
Game and Interactive Project List
Professional releases are highlighted first. Open the section for the full list, then expand or reduce the smaller projects.
Professional Games
Commercial releases, ports, and pre-alpha production support.
Game Jams and Smaller Projects
Less-emphasised archive of jams, coursework, and internal interactive work.
Education and Skills
University of Malta training in AI and digital games, supported by long-term interests that build discipline, creativity, and focus.
My academic path combines a strong artificial intelligence foundation with advanced game development study, giving me both the technical grounding to build intelligent systems and the design awareness to create purposeful interactive experiences.
Education
Each degree sharpened a different side of my profile: intelligent systems, practical development, and research-led problem solving.
Master of Science in Digital Games
Started in 2021. A 90 ECTS postgraduate programme at the University of Malta focused on designing, developing, and critically evaluating digital games. It strengthened my work in game creation, production awareness, and research, and directly supported my RTS gameplay thesis work.
Bachelor of Science in Information Technology (Honours) (Artificial Intelligence)
Started in 2018. A 180 ECTS University of Malta degree that built my computer science and AI core across machine learning, computer vision, reinforcement learning, knowledge systems, natural language processing, and game AI, shaping the way I approach both software and interactive problem-solving.
Skills and Interests
These disciplines outside software reinforce patience, precision, resilience, and craft.
Archery
An interest and practical proficiency in a precision-based discipline that rewards control, consistency, and calm execution under pressure.
Trekking
A long-term interest that builds endurance, planning, and persistence, with the same steady mindset that helps on longer technical projects.
Kendo
An interest in disciplined martial arts practice, emphasizing timing, form, respect, and continuous improvement.
Sewing
A hands-on creative skill that sharpens patience, detail orientation, and craftsmanship, including hobby work connected to costumes and event culture.
Technical Foundations
Core tools and topics that connect my studies with day-to-day delivery work.
Contact
Open to software, tools, gameplay, Unity, Unreal, AI-adjacent, and interactive product work.